Gaming desk • RP & industry

Gaming news with the facts first
and the comments just behind.

From Redline’s long-awaited 2.0 rollout to Ubisoft pausing its own stock while it fixes the numbers, this is the side of gaming news that actually explains what’s going on.

🎮 RP servers & PC scenes 📊 Publisher moves that actually matter
Headlines
Redline 2.0 edges closer, Ubisoft hits pause
One server is teasing a whole new era. One publisher is pausing trading to finish its homework.
Redline RP 2.0 update Ubisoft Financial results
🎮 RP rollout news, publisher drama, and everything in between
Roleplay & Servers

Redline RP 2.0 finally steps into the light

A logo, a trailer announcement, and a big age-gate update: Redline is setting the tone for what 2.0 is going to look like, on and off the streets of Los Santos.

Redline RP 2.0: Logo Reveal, Trailer Incoming, and a New 18+ Age Gate

Redline RP has finally broken its silence on the long-anticipated Redline 2.0 update. On 23 November, the team released an official 2.0 logo reveal, marking the first real public step toward the next era of the server. Given how long the community has been waiting, the logo alone felt like an event. At this point, Redline 2.0 has been hyped so long that GTA 6 is starting to look efficient.

The reveal video is live here: watch the logo preview ↗

Alongside the logo, staff confirmed that the full 2.0 trailer will arrive next week. Yes, it’s technically a trailer-for-the-trailer situation, but after this much waiting, any forward motion is welcome. The message is clear: 2.0 isn’t just an idea anymore — it’s entering its rollout phase.

The bigger shift, however, wasn’t visual. It was structural. Redline announced that the server is now officially an 18+ community.

Effective immediately, all new whitelist applicants must be 18 years or older. According to the staff announcement, the change is intended to support a more mature, consistent roleplay environment in line with where 2.0 is heading. For younger players who’d been counting down the days until they could apply, the news landed hard.

There is, however, a clear grandfather policy:

  • All current whitelisted players stay whitelisted.
  • Any applications submitted before 23 November will still be processed as normal.

Redline also confirmed that whitelist applications are closed until 7 December while they update systems and prepare for the 2.0 transition. Anyone who applied before the closure remains in the review queue.

To avoid misunderstandings, staff reiterated that ERP remains fully prohibited (stop gooning). The move to 18+ is about raising the standard of RP and community maturity going into 2.0, not about changing content rules. The idea is a server where storylines can go deeper and themes can be handled responsibly — without dragging minors into the mix.

In short, Redline is trying to line up its systems, community and identity before 2.0 properly lands. It’s slower than many would like, but undeniably more concrete than the long period of silence that came before it.

Industry & Publishers

Ubisoft pauses its own stock while it fixes the numbers

When a major publisher delays financial results and asks the exchange to halt trading, people notice. This is what actually happened and what it might mean.

Ubisoft Delays Half-Year Results and Requests Temporary Trading Halt

On 13 November 2025, Ubisoft made an unusual move: it postponed its half-year financial results and asked Euronext Paris to temporarily halt trading of its shares and certain bonds.

The half-year report for the first half of its 2025–26 fiscal year was due that day. Instead, Ubisoft announced a delay, stating it needed more time to finalise the accounts before publishing them “in the coming days.” To limit speculation and volatility, the company also requested that its stock be suspended from trading until the updated figures were ready.

Moves like this are rare for a major publisher. On paper, Ubisoft’s explanation is straightforward: the numbers weren’t in a place they were comfortable releasing on schedule. In practice, investors and analysts immediately started asking what, exactly, inside those numbers required a full stop on trading rather than a standard “results delayed” notice.

Possibilities include project writedowns, shifting forecasts, or re-evaluations of titles in development — all things that can materially affect a company’s outlook. Until the results are published, it’s more about reading the behaviour than the balance sheet.

For players, the immediate impact is limited: upcoming games and live titles continue as planned. For Ubisoft’s long-term strategy and investor confidence, though, this is another reminder that the publisher is still in the middle of a bigger turnaround effort — and that effort isn’t a straight line.